Sciweavers

EGH
2004
Springer
14 years 5 months ago
A flexible simulation framework for graphics architectures
In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly conï¬...
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
EGH
2004
Springer
14 years 5 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
EGH
2004
Springer
14 years 5 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
CG
2004
Springer
14 years 5 months ago
*-Minimax Performance in Backgammon
Thomas Hauk, Michael Buro, Jonathan Schaeffer
CG
2004
Springer
14 years 5 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
CG
2004
Springer
14 years 5 months ago
An External-Memory Retrograde Analysis Algorithm
Ping-hsun Wu, Ping-Yi Liu, Tsan-sheng Hsu
CG
2004
Springer
14 years 5 months ago
The Relative History Heuristic
In this paper a new method is described for move ordering, called the relative history heuristic. It is a combination of the history heuristic and the butterfly heuristic. Instead...
Mark H. M. Winands, Erik C. D. van der Werf, H. Ja...
CG
2004
Springer
14 years 5 months ago
Learning to Estimate Potential Territory in the Game of Go
Erik C. D. van der Werf, H. Jaap van den Herik, Jo...
CG
2004
Springer
14 years 5 months ago
Strategic Interactions in the TAC 2003 Supply Chain Tournament
The TAC 2003 supply-chaingame presented automated trading agents with a challenging strategic problem. Embedded within a complex stochastic environment was a pivotal strategic deci...
Joshua Estelle, Yevgeniy Vorobeychik, Michael P. W...
CG
2004
Springer
14 years 5 months ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini