In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly conï¬...
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
In this paper a new method is described for move ordering, called the relative history heuristic. It is a combination of the history heuristic and the butterfly heuristic. Instead...
Mark H. M. Winands, Erik C. D. van der Werf, H. Ja...
The TAC 2003 supply-chaingame presented automated trading agents with a challenging strategic problem. Embedded within a complex stochastic environment was a pivotal strategic deci...
Joshua Estelle, Yevgeniy Vorobeychik, Michael P. W...
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...