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APGV
2004
ACM
143views Visualization» more  APGV 2004»
14 years 5 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....
AFRIGRAPH
2004
ACM
14 years 5 months ago
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
The ancient Egyptian temple of Kalabsha dates back to 30 BC. In 1963 the temple was dismantled and moved to a new site in order to save it from the rising waters of the Lake Nasse...
Veronica Sundstedt, Alan Chalmers, Philippe Martin...
DIGRA
2005
Springer
14 years 5 months ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
DIGRA
2005
Springer
14 years 5 months ago
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events
Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kalli...
DIGRA
2005
Springer
14 years 5 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
DIGRA
2005
Springer
14 years 5 months ago
My Document
Steve Hannah
RT
2005
Springer
14 years 5 months ago
Importance Resampling for Global Illumination
This paper develops importance resampling into a variance reduction technique for Monte Carlo integration. Importance resampling is a sample generation technique that can be used ...
Justin Talbot, David Cline, Parris K. Egbert
RT
2005
Springer
14 years 5 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
RT
2005
Springer
14 years 5 months ago
Experimental Analysis of BRDF Models
The Bidirectional Reflectance Distribution Function (BRDF) describes the appearance of a material by its interaction with light at a surface point. A variety of analytical models...
Addy Ngan, Frédo Durand, Wojciech Matusik
RT
2005
Springer
14 years 5 months ago
Table-top Computed Lighting for Practical Digital Photography
We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized stat...
Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cind...