Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an...
First, this paper introduces a new family of k-in-a-row games, Connect(m, n, k, p, q). In Connect(m, n, k, p, q), two players alternately place p stones on an m × n board in each ...
A method to simulate the physics of the game of pool is presented. The method is based upon a parametrization of ball motion which allows the time of occurrence of events, such as...
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
A plethora of enhancements are available to be used together with the αβ search algorithm. There are so many, that their selection and implementation is a non-trivial task, even ...
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Endgame databases have previously been built based on complete analysis of endgame positions. In the domain of Checkers, where endgame databases consisting of 39 trillion positions...
This work introduces a new compression scheme for point sets. This scheme relies on an adaptive binary space partition (BSP) which takes into account the geometric structure of the...