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SI3D
2006
ACM
14 years 5 months ago
Abstract shade trees
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
Morgan McGuire, George Stathis, Hanspeter Pfister,...
ITICSE
2006
ACM
14 years 5 months ago
Fast application development to demonstrate computer graphics concepts
Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near an...
Pedro Pablo Gómez-Martín, Marco Anto...
GRAPHITE
2006
ACM
14 years 5 months ago
An interface for virtual 3D sculpting via physical proxy
Jia Sheng, Ravin Balakrishnan, Karan Singh
GRAPHITE
2006
ACM
14 years 5 months ago
Laplacian mesh optimization
Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc ...
GRAPHITE
2006
ACM
14 years 5 months ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
GRAPHITE
2006
ACM
14 years 5 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
GRAPHITE
2006
ACM
14 years 5 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
GRAPHITE
2006
ACM
14 years 5 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
GRAPHITE
2006
ACM
14 years 5 months ago
Efficient animation of water flow on irregular terrains
Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chib...