Sciweavers

69
Voted
GRAPP
2010
15 years 7 days ago
Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction
Amit Joshi, Glen Robertson, Burkhard Wünsche,...
70
Voted
GRAPP
2010
15 years 7 days ago
Decomposition of a 3D Triangular Mesh into Quadrangulated Patches
Roseline Bénière, Gérard Subs...
58
Voted
GRAPP
2010
15 years 7 days ago
A Framework for Data-driven Progressive Mesh Compression
Gabriel Cirio, Guillaume Lavoué, Florent Du...
74
Voted
GRAPP
2010
15 years 7 days ago
An Advanced Volume Raycasting Technique using GPU Stream Processing
Jörg Mensmann, Timo Ropinski, Klaus Hinrichs
113
Voted
GRAPP
2010
15 years 7 days ago
Controlled and Adaptive Mesh Zippering
Stefano Marras, Fabio Ganovelli, Paolo Cignoni, Ri...
EGH
2010
Springer
15 years 7 days ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson