The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several proce...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architect...
In this paper, we introduce an analytical expression for the expected distortion of a single layer encoded video bit-stream. Based on the expected distortion model, we propose a d...
FXPAL's Pantheia system enables users to create virtual models by `marking up' a physical space with pre-printed visual markers. The meanings associated with the markers...
Eleanor G. Rieffel, Don Kimber, Jim Vaughan, Sagar...
Utilisation of Radial Basis Functions (RBF) for reconstruction of damaged images became common technique nowadays. This paper deals with computation and utilisation of auxiliary p...
Terrestrial laser scanners capture 3D geometry as a point cloud. This paper reports on a new algorithm aiming at the skeletonisation of a laser scanner point cloud, representing a...
Alexander Bucksch, Roderik C. Lindenbergh, Massimo...