Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Cell segmentation is a challenging problem due to both the complex nature of the cells and the uncertainty present in video microscopy. Manual methods for this purpose are onerous...