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CGI
2006
IEEE
14 years 5 months ago
Spatio-temporal Visualization of Battlefield Entities and Events
In this work, we address visualization of spatio-temporal data for military application. Four different visualization prototypes have been developed to track the movement of milita...
Qiyue Fong, Foo Meng Ng, Zhiyong Huang
CGI
2006
IEEE
14 years 5 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
CGI
2006
IEEE
14 years 5 months ago
Wang-Tiles for the Simulation and Visualization of Plant Competition
Abstract. The Wang Tiles method is a successful and effective technique for the representation of 2D-texture or 3D-geometry. In this paper we present a new method to fill Wang ti...
Monssef Alsweis, Oliver Deussen
STORYTELLING
2007
Springer
14 years 5 months ago
Being There: Participants and Spectators in Interactive Narrative
This paper considers the problem of evaluating interactive narrative and discusses the storification process through which a narrative is internalised. It establishes the range of ...
Ruth Aylett, Sandy Louchart
STORYTELLING
2007
Springer
14 years 5 months ago
FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education
Ruth Aylett, Marco Vala, Pedro Sequeira, Ana Paiva
STORYTELLING
2007
Springer
14 years 5 months ago
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling
In Interactive Digital Storytelling (IDS), new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to tr...
Ulrike Spierling
STORYTELLING
2007
Springer
14 years 5 months ago
RCEI: An API for Remote Control of Narrative Environments
The proposal of this research project is to develop a standard connection mechanism to make narrative environments and the external systems that control them interoperable. Thanks ...
Federico Peinado, Álvaro Navarro
STORYTELLING
2007
Springer
14 years 5 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
STORYTELLING
2007
Springer
14 years 5 months ago
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation
We present Wide Ruled, an authoring tool for the creation of generative stories. It is based on the Universe author-goal-based model of story generation, and extends this model by ...
James Skorupski, Lakshmi Jayapalan, Sheena Marquez...
STORYTELLING
2007
Springer
14 years 5 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas