Sciweavers

EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Optimizing Photo Composition
Aesthetic images evoke an emotional response that transcends mere visual appreciation. In this work we develop a novel computational means for evaluating the composition aesthetic...
Ligang G. Liu, Renjie J. Chen, Lior Wolf, Daniel C...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate ...
Nicolas Maréchal, Eric Guérin, Eric Galin, Stép...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Procedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path co...
Eric Galin, Adrien Peytavie, Nicolas Maréchal, Er...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
Christian Lauterbach, Qi Mo, Dinesh Manocha
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Exact and Robust (Self-)Intersections for Polygonal Meshes
We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...
Marcel Campen and Leif Kobbelt
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Implicit Blending Revisited
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, B...