Recently many methods for human articulated body tracking were proposed in the literature. These techniques are often computationally intensive and cannot be used for Human-Compute...
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
We present a human body motion tracking system for an interactive virtual simulation training environment. This system captures images using IR illumination and near-IR cameras to ...
We present a technique for face recognition in videos. We are able to recognise a face in a video sequence, given a single gallery image. By assuming that the face is in an approxi...
This paper addresses the problem of real-time location of the joints or centres of rotation (CoR) of human skeletons in the presence of missing data. The data is assumed to be 3d m...
Abstract. Although the template fingerprint collected during the registration phase of personal verification systems can be considered in principle as representative of the subject...
Detection of humans and estimation of their 2D poses from a single image are challenging tasks. This is especially true when part of the observation is occluded. However, given a l...
This paper describes a framework which exploits the use of computer animation to evaluate the performance of tracking algorithms. This can be achieved in two different, complementa...
The main focus of this paper is to present a method of reusing motion captured data by learning a generative model of motion. The model allows synthesis and blending of cyclic moti...