This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-nod...
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
Researchers have proposed using hardware data compression units within the memory hierarchies of microprocessors in order to improve performance, energy efficiency, and functional...
Xi Chen, Lei Yang, Haris Lekatsas, Robert P. Dick,...
We characterize the rate-distortion function for zero-mean stationary Gaussian sources under the MSE fidelity criterion and subject to the additional constraint that the distortio...
In this paper, we derive bounds on the Structural SIMilarity (SSIM) Index as a function of quantization rate for fixed-rate uniform quantization of image discrete cosine transform...
Sumohana S. Channappayya, Alan C. Bovik, Robert W....
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
We derive an upper bound on the average MAP decoding error probability of random linear SW codes for arbitrary correlated stationary memoryless sources defined on Galois fields....
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...