Abstract. Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies ...
The search for an expressive calculus of datatypes in which canonical algorithms can be easily written and proven correct has proved to be an enduring challenge to the theoretical ...
Weighted automata are nondeterministic automata with numerical weights on transitions. They can define quantitative languages L that assign to each word w a real number L(w). In ...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
Pointer programs are a model of structured computation within logspace. They capture the common description of logspace algorithms as programs that take as input some structured d...
In this paper we introduce “clipping,” a new method of syntactic approximation which is motivated by and works in conjunction with a sound and decidable denotational model for...
We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning stra...
—One-counter processes are pushdown systems over a singleton stack alphabet (plus a stack-bottom symbol). We study the complexity of two closely related verification problems ov...
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
A psi-calculus is an extension of the pi-calculus with nominal data types for data structures and for logical assertions representing facts about data. These can be transmitted be...
Jesper Bengtson, Magnus Johansson, Joachim Parrow,...