—We associate a statistical vector to a trace and a geometrical embedding to a Markov Decision Process, based on a distance on words, and study basic Membership and Equivalence p...
Linear Logic is based on the analogy between algebraic linearity (i.e. commutation with sums and scalar products) and the computer science linearity (i.e. calling inputs only once...
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
The reachability problem for Vector Addition Systems (VASs) is a central problem of net theory. The general problem is known decidable by algorithms exclusively based on the class...
—We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional st...
We show how to reason about “step-indexed” logitions in an abstract way, avoiding the tedious, error-prone, and proof-obscuring step-index arithmetic that seems superficially...
We describe a substructural logic with ordered, linear, and persistent propositions and then endow a fragment with a committed choice forward-chaining operational interpretation. ...
mantics Is Fully Abstract∗ Sumit Nain and Moshe Y. Vardi Rice University, Department of Computer Science Houston, TX 77005-1892, USA The discussion in the computer-science liter...
—What is reachability in higher-order functional programs? We formulate reachability as a decision problem in the setting of the prototypical functional language PCF, and show th...
We study the complexity of the propositional minimal inference problem. Its complexity has been extensively studied before because of its fundamental importance in artificial int...