We performed a content analysis of the information shared in a locally and culturally focused health application, EatWell. In EatWell, information is shared via the creation of au...
Andrea Grimes, Brian M. Landry, Rebecca E. Grinter
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
We explore the role of sound as a medium for social reminiscing: 10 families were involved in recording ‘sonic souvenirs’ of their holidays. They shared and discussed their co...
A recent trend in interface design for classrooms in developing regions has many students interacting on the same display using mice. Text entry has emerged as an important proble...
Managing one’s availability for interaction with others is an increasingly complex act, involving multiple media and the sharing of many types of information. In this paper we d...
Jeremy P. Birnholtz, Jamie Guillory, Jeffrey T. Ha...
Online production groups have the potential to transform the way that knowledge is produced and disseminated. One of the most widely used forms of online production is the wiki, w...
Nonprofit organizations working with high-risk vulnerable populations such as human trafficking victims often need to engage in a significant level of interorganizational collabor...
Jennifer Stoll, W. Keith Edwards, Elizabeth D. Myn...
The defining characteristics of autism, including difficulty with nonverbal cues and need for structure, and the defining characteristics of computer-mediated communication (CMC),...
Emotions are an often overlooked aspect of work since they are not included in formal work models. However, they continue provide critical information as well as be part of a rich...
There is general consensus that critical mass at inception ensures the sustained success of online communities. However, no clear understanding of what constitutes such a 'cr...