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41
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NETGAMES
2006
ACM
151
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Computer Networks
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NETGAMES 2006
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Load balancing for massively multiplayer online games
14 years 5 months ago
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homepages.cs.ncl.ac.uk
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
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