Copyright 2004 IEEE. Published in Conference on Computer Vision and Pattern Recognition (CVPR-2004), June 27 - July 2, 2004, Washington DC. Personal use of this material is permit...
We propose a geometric approach to 3-D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the ...
While motion estimation has been extensively studied in the computer vision literature, the inherent information redundancy in an image sequence has not been well utilised. In par...
Range imaging has become a critical component of many computer vision applications. The quality of the depth data is of critical importance, but so is the need for speed. Shuttere...
Silhouettes contain rich information about the shape of objects that can be used for recognition and classification. We present a novel approach that allows us to reliably compute...
Lena Gorelick, Meirav Galun, Eitan Sharon, Ronen B...
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Most tracking algorithms are based on the maximum a posteriori (MAP) solution of a probabilistic framework called Hidden Markov Model, where the distribution of the object state a...
Multibody factorization algorithms [2, 1, 16] give an elegant and simple solution to the problem of structure from motion even for scenes containing multiple independent motions. ...
In this paper we perform 3D face tracking on corrupted video sequences. We use a deformable model, combined with a predictive filter, to recover both the rigid transformations and...
Siome Goldenstein, Christian Vogler, Dimitris N. M...