Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately...
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
This paper introduces our one-armed stationary humanoid robot GripSee together with research projects carried out on this platform. The major goal is to have it analyze a table sce...
Algorithmic experiments yield large amounts of data that depends on many parameters. This paper collects a number of rules for presenting this data in concise, meaningful, understa...
We study the computation of rotation-invariant similarity measures of convex polyhedra, based on Minkowski's theory of mixed volumes. To compute the similarity measure, a (mix...