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DGCI
2006
Springer
14 years 3 months ago
Topologically Correct Image Segmentation Using Alpha Shapes
Abstract. Existing theories on shape digitization impose strong constraints on feasible shapes and require error-free measurements. We use Delaunay triangulation and -shapes to pro...
Peer Stelldinger, Ullrich Köthe, Hans Meine
DGCI
2006
Springer
14 years 3 months ago
A 3D Live-Wire Segmentation Method for Volume Images Using Haptic Interaction
Abstract. Designing interactive segmentation methods for digital volume images is difficult, mainly because efficient 3D interaction is much harder to achieve than interaction with...
Filip Malmberg, Erik Vidholm, Ingela Nyström
DGCI
2006
Springer
14 years 3 months ago
Minimal Decomposition of a Digital Surface into Digital Plane Segments Is NP-Hard
This paper deals with the complexity of the decomposition of a digital surface into digital plane segments (DPS for short). We prove that the decision problem (does there exist a ...
Isabelle Sivignon, David Coeurjolly
DGCI
2006
Springer
14 years 3 months ago
Measuring Intrinsic Volumes in Digital 3d Images
The intrinsic volumes
Katja Schladitz, Joachim Ohser, Werner Nagel
DGCI
2006
Springer
14 years 3 months ago
Exact Euclidean Medial Axis in Higher Resolution
Abstract. The notion of skeleton plays a major role in shape analysis. Some usually desirable characteristics of a skeleton are: sufficient for the reconstruction of the original o...
André Vital Saúde, Michel Couprie, R...
DGCI
2006
Springer
14 years 3 months ago
On the Connectedness of Rational Arithmetic Discrete Hyperplanes
Damien Jamet, Jean-Luc Toutant
DGCI
2006
Springer
14 years 3 months ago
Duality and Geometry Straightness, Characterization and Envelope
Duality applied to geometrical problems is widely used in many applications in computer vision or computational geometry. A classical example is the Hough Transform to detect linea...
Jean-Marc Chassery, David Coeurjolly, Isabelle Siv...
DGCI
2006
Springer
14 years 3 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
DGCI
2006
Springer
14 years 3 months ago
A New 3D Parallel Thinning Scheme Based on Critical Kernels
Critical kernels constitute a general framework settled in the of abstract complexes for the study of parallel thinning in any dimension. We take advantage of the properties of thi...
Gilles Bertrand, Michel Couprie