Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
An unfavourable phenomenon is observed: current electronic markets are fragmented and have formed a set of autonomously distributed product information islands. This leads to hete...
Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the size of models may ...
In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a wo...
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
We present an active lighting method that can control brightness of multiple objects in a scene to any values on video images. Our approach does not modify pixel values like retou...
Yoshinari Kameda, Jun Shingu, Satoshi Nishiguchi, ...
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...
In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and appearance of 3D shapes. ...