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Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
Continued research into distributed agent-based systems and evolving web based technologies are opening up tremendous possibilities for the deployment of large scale and highly ex...
We present a new conservative event-synchronization protocol, time-based synchronization, for parallel discreteevent simulation of mobile ad hoc wireless networks. Simulators that...
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
This paper describes a solution to extend the Managed Bandwidth Service (MBS), which is provided on a backbone network using MPLS VPNs, to non-MPLS domains and also evaluates it. ...
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...