This paper describes the general system and software architecture for the Internet-based robotic teleoperation system using virtual reality tools. The existing technology and appl...
One of the known problems with shared object manipulation in virtual environments is the disruptive effect of network lag in collaboration sessions. Most solutions to this problem...
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
The Experimentation Command and Control Interface (XC2I) project has developed an architecture for a Webservice based viewer/controller for use with distributed simulations suppor...
Katherine L. Morse, Ryan Brunton, J. Mark Pullen, ...
Growing demand for use of Internet/Web-based services in real-time distributed virtual simulation (RT-DVS) and other real-time applications is fueling extensive interest in overla...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...