Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
This paper describes an integrated model for the realization of an Open and Distance Learning (ODL) environment supporting traditional learning procedures, through collaborative le...
The rise of computer-based online learning represents either the most exciting and versatile educational technology ever or the first stage of an unrelenting boom and bust cycle (...
In this paper, the authors analyse how educational institutions behave in relation with the contents available through the Web. They also reflect on the features of the currently...
This paper summarizes two studies and the contemporary literature on the design and construction of effective and efficient Computer Based Learning (CBL) environments. There is ade...
One of the biggest challenges that higher learning institutions face today is to improve the quality of managerial decisions. The managerial decision making process becomes more co...
Naeimeh Delavari, Somnuk Phon-Amnuaisuk, M. Reza B...
Web-based educational technologies allow educators to study how students learn (descriptive studies) and which learning strategies are most effective (causal/predictive studies). ...
Behrouz Minaei-Bidgoli, Pang-Ning Tan, William F. ...
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
This paper reports on applying the ODP enterprise viewpoint in the domain of tele-education. The work is conducted as part of a research activity1 that aims at designing a tele-ed...
Cees Volman, Val Jones, Marten van Sinderen, Ing W...
Creativity is an important asset in today’s fast changing environment. We believe it can and should be stimulated in educational environments, through the use of tools and carefu...
Adriana Santarosa Vivacqua, Francisco Mattos, Albe...