We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of...
Daniel L. Gould, Rosemary Michelle Simpson, Andrie...
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Evaluation is one of the most important activities in the didactic materials development since it allows developers to check if the properties of obtained material satisfy all the...