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SIGCSE
1999
ACM
119views Education» more  SIGCSE 1999»
13 years 11 months ago
Granularity in the design of interactive illustrations
We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of...
Daniel L. Gould, Rosemary Michelle Simpson, Andrie...
DIGRA
2005
Springer
14 years 27 days ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
ICALT
2007
IEEE
14 years 1 months ago
The role of evaluation in an effective development of didactic materials: The MD2 approach
Evaluation is one of the most important activities in the didactic materials development since it allows developers to check if the properties of obtained material satisfy all the...
Carmen Luisa Padrón, Paloma Díaz, Ig...