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EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
This paper presents a hybrid approach to multiple fluid simulation that can handle miscible and immiscible fluids, simultaneously. We combine distance functions and volume fract...
Nahyup Kang, Jinho Park, Junyong Noh, Sung Yong Sh...
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Inverse Procedural Modeling by Automatic Generation of L-systems
Ondrej Štava, Bedrich Beneš, Radomir Mech, Danie...
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Sketching Clothoid Splines Using Shortest Paths
Clothoid splines are gaining popularity as a curve representation due to their intrinsically pleasing curvature, which varies piecewise linearly over arc length. However, construc...
Ilya Baran, Jaakko Lehtinen, Jovan Popovic
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Electors Voting for Fast Automatic Shape Correspondence
This paper challenges the difficult problem of automatic semantic correspondence between two given shapes which are semantically similar but possibly geometrically very different...
Oscar Kin-Chung Au, Chiew-Lan Tai, Daniel Cohen-Or...
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Printed Patterns for Enhanced Shape Perception of Papercraft Models
Papercraft models can serve as inexpensive prototypes in shape design applications. However, in making the models some geometric detail is necessarily lost, and artificial crease...
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Synthesis of Responsive Motion Using a Dynamic Model
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Yuting Ye and C. Karen Liu
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Human Motion Synthesis with Optimization-based Graphs
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and ...
Cheng Ren, Liming Zhao, Alla Safonova
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Mesh Decomposition with Cross-Boundary Brushes
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
Youyi Zheng and Chiew-Lan Tai