This paper presents a hybrid approach to multiple fluid simulation that can handle miscible and immiscible fluids, simultaneously. We combine distance functions and volume fract...
Nahyup Kang, Jinho Park, Junyong Noh, Sung Yong Sh...
Clothoid splines are gaining popularity as a curve representation due to their intrinsically pleasing curvature, which varies piecewise linearly over arc length. However, construc...
This paper challenges the difficult problem of automatic semantic correspondence between two given shapes which are semantically similar but possibly geometrically very different...
Oscar Kin-Chung Au, Chiew-Lan Tai, Daniel Cohen-Or...
Papercraft models can serve as inexpensive prototypes in shape design applications. However, in making the models some geometric detail is necessarily lost, and artificial crease...
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and ...
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...