We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
Abstract. We consider finding maximin strategies and equilibria of explicitly given extensive form games with imperfect information but with no moves of chance. We show that a max...
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, T...
We model security protocols as a game tree using concepts of game semantics. Using this model we ascribe semantics to protocols written in the standard simple arrow notation. Acco...
We model security protocols as a game tree using concepts of game semantics. The model interprets protocol specifications as strategies over a game tree that represents the type ...