Creating an appropriate mesh is one of demanding tasks of many global illumination algorithms. Discontinuity meshing proved to diminish artifacts caused by other meshing strategie...
In the past, new global illumination algorithms have usually been designed as a single module that was responsible for the simulation of all aspects of illumination in a scene. A ...
Philipp Slusallek, Marc Stamminger, Hans-Peter Sei...
Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
In this paper we identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the bou...
Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is t...
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...