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In this paper we present a fast method for computing acoustic likelihoods that makes use of a Graphics Processing Unit (GPU). After enabling the GPU acceleration the main processo...
Iterative reconstruction algorithms augmented with regularization can produce high-quality reconstructions from few views and even in the presence of significant noise. In this pa...
Prior work has shown dramatic acceleration for various database operations on GPUs, but only using primitives that are not part of conventional database languages such as SQL. Thi...