Sciweavers

ARCS
2012
Springer
12 years 7 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
CORR
2011
Springer
222views Education» more  CORR 2011»
13 years 3 months ago
A New Data Layout For Set Intersection on GPUs
Abstract—Set intersection is the core in a variety of problems, e.g. frequent itemset mining and sparse boolean matrix multiplication. It is well-known that large speed gains can...
Rasmus Resen Amossen, Rasmus Pagh
BILDMED
2011
264views Algorithms» more  BILDMED 2011»
13 years 3 months ago
High Performance GPU-Based Preprocessing for Time-of-Flight Imaging in Medical Applications
Time-of-Flight (ToF) imaging is a promising technology for real-time metric surface acquisition and has recently been proposed for a variety of medical applications. However, due t...
Jakob Wasza, Sebastian Bauer, Joachim Hornegger
ICCABS
2011
13 years 3 months ago
High-performance biocomputing for simulating the spread of contagion over large contact networks
Abstract—Many important biological problems can be modeled as contagion diffusion processes over interaction networks. This paper shows how the EpiSimdemics interaction-based sim...
Keith R. Bisset, Ashwin M. Aji, Madhav V. Marathe,...
3DPVT
2006
IEEE
229views Visualization» more  3DPVT 2006»
14 years 3 months ago
Fast and Efficient Dense Variational Stereo on GPU
Thanks to their high performance and programmability, the latest graphics cards can now be used for scientific purpose. They are indeed very efficient parallel Single Instruction ...
Julien Mairal, Renaud Keriven, Alexandre Chariot
FSE
2010
Springer
180views Cryptology» more  FSE 2010»
14 years 4 months ago
Fast Software AES Encryption
This paper presents new software speed records for AES-128 encryption for architectures at both ends of the performance spectrum. On the one side we target the low-end 8-bit AVR mi...
Dag Arne Osvik, Joppe W. Bos, Deian Stefan, David ...
EUROGP
2007
Springer
175views Optimization» more  EUROGP 2007»
14 years 6 months ago
Fast Genetic Programming on GPUs
As is typical in evolutionary algorithms, fitness evaluation in GP takes the majority of the computational effort. In this paper we demonstrate the use of the Graphics Processing...
Simon Harding, Wolfgang Banzhaf
ISVD
2007
IEEE
14 years 6 months ago
Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams
Jump flooding algorithm (JFA) is an interesting way to utilize the graphics processing unit to efficiently compute Voronoi diagrams and distance transforms in 2D discrete space. T...
Guodong Rong, Tiow Seng Tan
IPPS
2008
IEEE
14 years 6 months ago
Parallel option pricing with Fourier Space Time-stepping method on Graphics Processing Units
With the evolution of Graphics Processing Units (GPUs) into powerful and cost-efficient computing architectures, their range of application has expanded tremendously, especially i...
Vladimir Surkov
ICPR
2008
IEEE
14 years 6 months ago
Very fast ellipse detection using GPU-based RHT
An approach to very rapid computation of one class of randomized Hough transform (RHT) using parallel processing capabilities of a programmable graphics processing unit is describ...
Jong Kwan Lee, Brian A. Wood, Timothy S. Newman