We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
A low-level graphics processor is assembled from a collection of hardwired functions of screen coordinates embedded directly in the display. Configuration of these functions is co...
Turner Whitted, James T. Kajiya, Erik Ruf, Ray Bit...
The increased programmability of graphics hardware allows efficient GPU implementations of a wide range of general computations on commodity PCs. An important factor in such imple...
Chandrajit L. Bajaj, Insung Ihm, Jungki Min, Jinsa...
Graphics processors (GPUs) provide a vast number of simple, data-parallel, deeply multithreaded cores and high memory bandwidths. GPU architectures are becoming increasingly progr...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...
: The past decade has seen major improvements, in both speed and quality, in the area of interactive rendering. The focus of this article is on the evolution of the consumer-level ...
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
While general-purpose homogeneous multi-core architectures are becoming ubiquitous, there are clear indications that, for a number of important applications, a better performance/p...