Sciweavers

GRAPHICSINTERFACE
1998
14 years 7 days ago
Lighting Networks - A New Approach for Designing Lighting Algorithms
In the past, new global illumination algorithms have usually been designed as a single module that was responsible for the simulation of all aspects of illumination in a scene. A ...
Philipp Slusallek, Marc Stamminger, Hans-Peter Sei...
GRAPHICSINTERFACE
1998
14 years 7 days ago
Pain and Fatigue in Desktop VR
This paper describes a comprehensive experimental evaluation of a two-handed free-form surface editor called THRED, which uses a pair of Polhemus 3D trackers with added buttons in...
Christopher D. Shaw
GRAPHICSINTERFACE
1998
14 years 7 days ago
Rendering Generalized Cylinders with Paintstrokes
We present an e cient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minim...
Ivan Neulander, Michiel van de Panne
GRAPHICSINTERFACE
1998
14 years 7 days ago
Triangle Mesh Compression
Costa Touma, Craig Gotsman
GRAPHICSINTERFACE
1998
14 years 7 days ago
Footprint-based Quadruped Motion Synthesis
Nick Torkos, Michiel van de Panne
GRAPHICSINTERFACE
1998
14 years 7 days ago
Globally Optimal Image Mosaics
In this paper we examine the simultaneous solution of a set of image transformations with the goal of creating a globally optimal image mosaic. We examine an alternative parameter...
Kirk L. Duffin, William A. Barrett
GRAPHICSINTERFACE
1998
14 years 7 days ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
GRAPHICSINTERFACE
1998
14 years 7 days ago
On Approximating Rough Curves with Fractal Functions
Fractal functions are explored as a representation for rough data in computer graphics. Two new techniques for using fractal interpolation functions to approximate rough functions...
Wayne O. Cochran, John C. Hart, Patrick J. Flynn
GRAPHICSINTERFACE
1998
14 years 7 days ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel