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GRAPHICSINTERFACE
1998

Rendering Generalized Cylinders with Paintstrokes

14 years 24 days ago
Rendering Generalized Cylinders with Paintstrokes
We present an e cient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minimize the number of polygons required to construct its image. Used in conjunction with our A-Bu er polygon renderer, our technique strikes a good balance between speed and image quality when used at small to medium scales, generally surpassing other methods for rendering generalized cylinders. R esum e Nous pr esentons une technique e cace pour la tesselation dynamique des cylindres g en eralis es. Nous utilisons la projection sur l' ecran pour minimiser le nombre de polygones n ecessaires pour construire l'image.Utilis ee avec un algorithmeA-bu er, la technique est un bon compromis entre l e cacit e et la qualit e.
Ivan Neulander, Michiel van de Panne
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 1998
Where GRAPHICSINTERFACE
Authors Ivan Neulander, Michiel van de Panne
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