We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...
This paper describes a technique for using magnetic motion capture data to determine the joint parameters of an articulated hierarchy. This technique makes it possible to determin...
James F. O'Brien, Robert E. Bodenheimer, Gabriel J...
We describe a 3D graphical interaction tool called an amplification widget that allows a user to control the position or orientation of an object at multiple scales. Fine and coar...
We evaluated effects of gaze directional and other non-verbal visual cues on multiparty mediated communication. Groups of three participants (two actors, one subject) solved langu...
Roel Vertegaal, Gerrit C. van der Veer, Harro Vons