The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control ...
In most graphical user interfaces, a substantial part of the user's interaction involves targeting screen objects with the mouse cursor. Targeting tasks with small targets ar...
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface...
In this paper we introduce a simple and efficient scheme for encodingthe connectivityand the stripification of a triangle mesh. Since generating a good set of triangle strips is a...
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...