This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
We present a novel rendering algorithm that analyses the ray profiles along the line of sight. The profiles are subdivided according to encountered peaks and valleys at so calle...
In this paper, we present an improvement to the minimum error boundary cut, a method of shaping texture patches for nonparametric texture synthesis from example algorithms such as...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
In this work, we propose and compare several methods for the visualization and exploration of time-varying volumetric medical images based on the temporal characteristics of the d...
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
We use a haptically enhanced mixing board with a video projector as an interface to various data visualization tasks. We report results of an expert review with four participants,...
Matthew Crider, Steven Bergner, Thomas N. Smyth, T...
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Isochords is a visualization of music that aids in the classification of musical structure. The Isochords visualization highlights the consonant intervals between notes and commo...