Despite the importance of pointing-device movement to efficiency in interfaces, little is known on how target shape impacts speed, acceleration, and other kinematic properties of ...
Jaime Ruiz, David Tausky, Andrea Bunt, Edward Lank...
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Researchers have suggested that dynamically increasing controlto-display (CD) gain can assist in targeting, by increasing the effective width of targets in motor space, which make...
To establish an empirical foundation for analysis and redesign of document navigation tools, we implemented a system that logs all user actions within Microsoft Word and Adobe Rea...
A major challenge of novel scientific visualization using Augmented Reality is the accuracy of the user/camera position tracking. Many alternative techniques have been proposed, b...
The LiveSync interaction metaphor allows an efficient and nonintrusive integration of 2D and 3D visualizations in medical workstations. This is achieved by synchronizing the 2D sl...
Peter Kohlmann, Stefan Bruckner, Armin Kanitsar, E...
Multiresolution representations of 3D surfaces make it possible to concentrate the efforts of a modification at the appropriate level of detail. This paper introduces a multiresol...