Conflict and disruption are a part of everyday life, yet research in the home largely examines consensus and rituals. In this paper, we use Holmes and Rahe's categorization o...
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
This paper focuses on online gift exchange in a setting where online and offline interactions are tightly intertwined and most of the exchanges require face-to-face interaction to...
Movie recommender systems simplify the movie selection by providing movie suggestions based on the respective user's personal taste. Most of the current systems address indiv...
Group recommendation, which makes recommendations to a group of users instead of individuals, has become increasingly important in both the workspace and people's social acti...
Mike Gartrell, Xinyu Xing, Qin Lv, Aaron Beach, Ri...
Previous research has identified many characteristics of social networks that can support creative collaboration. To examine the possibilities and issues involved, we created a co...