Abstract. The integration of more and more functionality into the human machine interface (HMI) of vehicles increases the complexity of device handling. Thus optimal use of differ...
Martin Zobl, Ralf Nieschulz, Michael Geiger, Manfr...
Recovering articulated human motion is an important task in many applications including surveillance and human-computer interaction. In this paper, a hierarchical factorization met...
Abstract. This paper analyzes how expressive gestures of a professional clarinetist contribute to the perception of structural and emotional information in musical performance. The...
Bradley W. Vines, Marcelo M. Wanderley, Carol Krum...
Abstract. The problem of hand tracking in the presence of occlusion is addressed. In bimanual movements the hands tend to be synchronised effortlessly. Different aspects of this sy...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
We aim at creating Embodied Conversational Agents (ECAs) able to communicate multimodally with a user or with other ECAs. In this paper we focus on the Gestural Mind Markers, that ...
The paper argues that the communicative system of touch includes a lexicon, an alphabet and some norms of use, and presents a research aimed at making them explicit. 104 items of t...