Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
The appearance of computer generated plants has improved significantly due to recent advances in both modeling and rendering. In this paper we describe a system that further impro...
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prus...
—In this work, we explore the mechanical behavior of gecko hairs by means of macromodels. The macromodel has four spatular hairs operating by magnetic forces instead of van der W...