Sciweavers

TEI
2010
ACM
156views Hardware» more  TEI 2010»
14 years 4 months ago
Captain electric and battery boy: prototypes for wearable power-generating artifacts
“Captain Electric and Battery Boy” refers to an ongoing research project that aims to develop electronic garments and wearable artifacts that harness power from the body and u...
Joanna Berzowska, Marc Beaulieu, Vincent Leclerc, ...
TEI
2010
ACM
100views Hardware» more  TEI 2010»
14 years 4 months ago
Expressive surfaces: a designerly approach for computational objects
I propose the concept of expressive surfaces as a research theme to investigate and explore aesthetics of computational objects with its emphasis on forms and materials. In this p...
Heekyoung Jung
TEI
2010
ACM
110views Hardware» more  TEI 2010»
14 years 4 months ago
Empowering programmability for tangibles
Programming microcontrollers for tangible interfaces can be easier and more accessible than it is now, empowering a broader audience to participate. The first part of this studio ...
Eric Rosenbaum, Evelyn Eastmond, David Mellis
TEI
2010
ACM
128views Hardware» more  TEI 2010»
14 years 4 months ago
Advanced prototyping with fritzing
This studio will give participants a hands-on
André Knörig, Brendan Howell
TEI
2010
ACM
144views Hardware» more  TEI 2010»
14 years 4 months ago
Tangible jukebox: back to palpable music
Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that re...
Daniel Gallardo, Sergi Jordà
TEI
2010
ACM
102views Hardware» more  TEI 2010»
14 years 4 months ago
Tangibles in the balance: a discovery learning task with physical or graphical materials
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 4 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
TEI
2010
ACM
126views Hardware» more  TEI 2010»
14 years 4 months ago
Light bodies: exploring interactions with responsive lights
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
Susanne Seitinger, Daniel M. Taub, Alex S. Taylor
TEI
2010
ACM
142views Hardware» more  TEI 2010»
14 years 4 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal
TEI
2010
ACM
131views Hardware» more  TEI 2010»
14 years 4 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed