“Captain Electric and Battery Boy” refers to an ongoing research project that aims to develop electronic garments and wearable artifacts that harness power from the body and u...
Joanna Berzowska, Marc Beaulieu, Vincent Leclerc, ...
I propose the concept of expressive surfaces as a research theme to investigate and explore aesthetics of computational objects with its emphasis on forms and materials. In this p...
Programming microcontrollers for tangible interfaces can be easier and more accessible than it is now, empowering a broader audience to participate. The first part of this studio ...
Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that re...
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...