Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
This paper presents an advanced model of a treadmill using balls which are actuated by a belt on a turntable. The platform is able to run at high speeds which exceed normal walking...
Abstract. To realize Weiser’s vision of ubiquitous computing, a popular approach has been to create so-called smart living objects, which are everyday objects in our living envir...
Information about the impending collision of an approaching object can be specified by visual and auditory means. We examined the discrimination thresholds for vision, audition, an...
Liu Zhou, Jingjiang Yan, Qiang Liu, Hong Li, Chaox...
Abstract. To retrieve pictograms having semantically ambiguous interpretations, we propose a semantic relevance measure which uses pictogram interpretation words collected from a w...
The aim of this paper is to explore new metaphors for interaction design on tabletop system. Tabletop systems are shared horizontal surface for co-located collaboration, which lead...
A kitchen is a place where food is prepared and education and communication activities relating to food are carried out. As it is a place that witnesses more activity when compared...
Abstract. In this paper, we design an Attention Focus Kalman Filter (AFKF) a framework that offers interaction capabilities by constructing an eyemovement language, provides real-t...
We developed a locative fiction application called nan0sphere and deployed it on the UCLA campus. This application presents an interactive narrative to users working in a group as ...
Kevin Eustice, Venkatraman Ramakrishna, Alison Wal...