Sciweavers

HCI
2011
13 years 2 months ago
Display Requirements for an Interactive Rail Scheduling Display
: This work, a collaboration between Alstom Transport and the MIT Humans and Automation Laboratory (HAL), is focused on the development of an interactive in-cab scheduling interfac...
Jacqueline M. Tappan, David J. Pitman, Mary L. Cum...
HCI
2011
13 years 2 months ago
The Crowdsourcing Design Space
Crowdsourcing is a new kind of organizational structure, one that is conducive to large amounts of short parallel work: thousands of individuals may work for several minutes on tas...
Yasuaki Sakamoto, Yuko Tanaka, Lixiu Yu, Jeffrey V...
HCI
2011
13 years 2 months ago
Modeling Pharmacokinetics and Pharmacodynamics on a Mobile Device to Help Caffeine Users
We introduce a mobile device application that displays key information about caffeine: the pharmacokinetics (time course of drug levels) and pharmacodynamics (the effects of caffei...
Frank E. Ritter, Kuo-Chuan (Martin) Yeh
HCI
2011
13 years 2 months ago
Discovering Context: Classifying Tweets through a Semantic Transform Based on Wikipedia
By mapping messages into a large context, we can compute the distances between them, and then classify them. We test this conjecture on Twitter messages: Messages are mapped onto t...
Yegin Genc, Yasuaki Sakamoto, Jeffrey V. Nickerson
HCI
2011
13 years 2 months ago
Feature Selection in Crowd Creativity
Crowdsourcing is emerging as a wellspring of creative designs. This paper examines the mechanisms that support collective design. A sequential combination system is described: one ...
Lixiu Yu, Yasuaki Sakamoto
HCI
2011
13 years 2 months ago
Visually Exploring Multivariate Trends in Patient Cohorts Using Animated Scatter Plots
Abstract. The effectiveness of animation in visualization is an interesting research topic that led to contradicting results in the past. On top of that, we are facing three addit...
Alexander Rind, Wolfgang Aigner, Silvia Miksch, Sy...
HCI
2011
13 years 2 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
HCI
2011
13 years 2 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...