Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve su...
This work aims at developing appropriate Mixed Interaction Systems (MIS) for navigating 3D environments in a science centre context. Due to the wide range and multi-disciplinary de...
The design and evaluation of multimodal systems has traditionally been a craft skill. There are some well established heuristics, guidelines and frameworks for assessing multimodal...
Ann Blandford, Paul Curzon, Joanne Hyde, George Pa...
Abstract. Plasticity of User Interfaces (UIs) refers to the ability of UIs to withstand variations of context of use (<User, Platform, Environment>) while preserving usabilit...
In recent years, advances in software tools have made it easier to analyze interactive system specifications, and the range of their possible behaviors. However, the effort involve...
This paper reports on our experience in using the MuiCSer process framework for the redesign of the user interface for operating an industrial digital printing system. MuiCSer is c...
Jan Van den Bergh, Mieke Haesen, Kris Luyten, Sofi...
Abstract. A collection of user interface design patterns for workflow information systems is presented. Each Workflow User Interface Pattern (WUIP) is characterized by properties e...
In the last years User Interface Description Languages (UIDL) appeared as a suitable solution for developing multi-target user interfaces. By applying appropriate model transformat...
Marco Winckler, Jean Vanderdonckt, Adrian Stanciul...
Due to the nature of touch sensation, the interface between a user and a haptic device must be carefully designed and selected such that the user feels they are directly manipulat...