Sciweavers

CHI
2010
ACM
14 years 29 days ago
Managing nomadic knowledge: a case study of the European social forum
In this paper we portray a specific type of knowledge which we term ‘nomadic knowledge’. It is required periodically by different actors and travels along foreseeable paths be...
Saqib Saeed, Volkmar Pipek, Markus Rohde, Volker W...
CHI
2010
ACM
14 years 29 days ago
Steadied-bubbles: combining techniques to address pen-based pointing errors for younger and older adults
Tablet PCs are gaining popularity but many older adults still struggle with pointing, particularly with two error types: missing, landing and lifting outside the target bounds; an...
Karyn Moffatt, Joanna McGrenere
CHI
2010
ACM
14 years 29 days ago
Occlusion-aware interfaces
We define occlusion-aware interfaces as interaction techniques which know what area of the display is currently occluded, and use this knowledge to counteract potential problems a...
Daniel Vogel, Ravin Balakrishnan
CHI
2010
ACM
14 years 29 days ago
The true cost of unusable password policies: password use in the wild
HCI research published 10 years ago pointed out that many users cannot cope with the number and complexity of passwords, and resort to insecure workarounds as a consequence. We pr...
Philip Inglesant, Martina Angela Sasse
CHI
2010
ACM
14 years 29 days ago
Touch-display keyboards: transforming keyboards into interactive surfaces
In spite of many advances in GUI workstations, the keyboard has remained limited to text entry and basic command invocation. In this work, we introduce the Touch-Display Keyboard ...
Florian Block, Hans Gellersen, Nicolas Villar
CHI
2010
ACM
14 years 29 days ago
Estimating residual error rate in recognized handwritten documents using artificial error injection
Both handwriting recognition systems and their users are error prone. Handwriting recognizers make recognition errors, and users may miss those errors when verifying output. As a ...
Edward Lank, Ryan Stedman, Michael Terry
CHI
2010
ACM
14 years 29 days ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
CHI
2010
ACM
14 years 29 days ago
Motivations to participate in online communities
A consistent theoretical and practical challenge in the design of socio-technical systems is that of motivating users to participate in and contribute to them. This study examines...
Cliff Lampe, Rick Wash, Alcides Velasquez, Elif Oz...
MHCI
2004
Springer
14 years 1 months ago
Dynamic Primitives for Gestural Interaction
We describe the implementation of an interaction technique which allows users to store and retrieve information and computational functionality on different parts of their body. W...
Steven Strachan, Roderick Murray-Smith, Ian Oakley...
MHCI
2004
Springer
14 years 1 months ago
Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
Many mobile applications rely on the Global Positioning System (GPS) to provide position and location information. However, there are many problems with using GPS in urban environm...
Anthony Steed