Mainstream paper and pencil interventions for Anglophone students with dyslexia emphasize a strategy of analyzing syllables to compensate for irregularities in English letter-soun...
This paper describes the ScratchJr research project, a collaboration between Tufts University’s Developmental Technologies Research Group, MIT’s Lifelong Kindergarten Group, a...
Brain Quest is an active smart phone game designed to promote both physical activity and executive function in 10-11 year old children. This paper describes the user centred desig...
Stuart Gray, Judy Robertson, Gnanathusharan Rajend...
In this paper, we present a novel technique for assessing the learning of computational thinking in the early childhood classroom. Students in three second grade classrooms learne...
In human relationships, responsiveness—behaving in a sensitive manner that is supportive of another person’s needs— plays a major role in any interaction that involves effe...
Guy Hoffman, Gurit E. Birnbaum, Keinan Vanunu, Omr...
—A large body of research in human communication has shown that a person’s height plays a key role in how persuasive, attractive, and dominant others judge the person to be. Ro...
The growing use of social media means that an increasing amount of people’s lives are visible online. We draw from Goffman’s theatrical metaphor and Hogan’s exhibition appro...
Xuan Zhao, Niloufar Salehi, Sasha Naranjit, Sara A...
Through our art project, Metaphone, we explored a particular form of aesthetics referred to in the arts tradition as machine aesthetics. The Metaphone machine collects the partici...
Anil K. Dubey has received B.Tech degree from UPTU Lucknow, M.Tech from Govt. Engg College Ajmer and pursuing Ph.D. (CSE) from Carrier Point University Kota. Currently, he has work...
Head pose estimation is a critical problem in many computer vision applications. These include human computer interaction, video surveillance, face and expression recognition. In ...