We present an interface for programming relationships between two or more NetLogo [18] models running concurrently. The interface is designed specifically to help high school aged...
Arthur Hjorth, Bryan Head, Corey E. Brady, Uri Wil...
Museums are rich and complex learning experiences, using a variety of interactive approaches to engage their audiences. However, the largely unstructured nature of free-choice lea...
In this paper, we present our analysis of 92 fourth graders’ digital story projects completed in LaPlaya, a Scratch-like programming environment. Projects were analyzed for the ...
Alexandria K. Hansen, Hilary A. Dwyer, Charlotte H...
In this paper we describe a neuro-feedback system and applications we designed and deployed to help vulnerable children at an NGO-funded school, called Nepal House Kaski, in Pokha...
Building from our previous work we explore HandiMate, a robotics kit which enables users to construct and animate their toys using everyday craft materials [32]. The kit contains ...
Sang Ho Yoon, Ansh Verma, Kylie Peppler, Karthik R...
Robotics offers a playful and tangible way for young children to engage with technology and engineering concepts during their foundational early childhood years. This paper descri...
Paper Mechatronics is a novel interdisciplinary design medium for children, enabled by recent advances in craft technologies: the term refers to a reappraisal of traditional educa...
Hyunjoo Oh, Michael Eisenberg, Mark D. Gross, Sher...
Though toddlers and preschoolers are regular touchscreen users, relatively little is known about how they learn to perform unfamiliar gestures. In this paper we assess the respons...
Alexis Hiniker, Kiley Sobel, Sungsoo Ray Hong, Hye...