Readers face many obstacles on today’s Web, including distracting content competing for the user’s attention and other factors interfering with comfortable reading. On today...
Recent research has found that forced interruptions at points of higher mental workload are more disruptive than at points of lower workload. This paper investigates a complementa...
The “wisdom of crowds” argument emphasizes the importance of diversity in online collaborations, such as open source projects and Wikipedia. However, decades of research on di...
HCI endeavors to create human-centered computer systems, but underlying technological infrastructures often stymie these efforts. We outline three specific classes of user experie...
W. Keith Edwards, Mark W. Newman, Erika Shehan Poo...
Traditional network analysis tools support analysts in studying a single network. ManyNets offers these analysts a powerful new approach that enables them to work on multiple netw...
Manuel Freire, Catherine Plaisant, Ben Shneiderman...
We present the results of a qualitative study of the sharing and consumption of entertainment media on low-cost mobile phones in urban India, a practice which has evolved into a v...
Thomas N. Smyth, Satish Kumar, Indrani Medhi, Kent...
— This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intel...
—In this paper, we summarize the initial results with regard to the question to what extent driving simulators can be used to serve as cheap and easy realizable environments for ...
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...