As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
This position paper for the CHI2005 Development Consortium describes the vision that led to the formation of the User Experience Network (UXnet) and cross-disciplinary needs it ad...
Interruptions have gained in importance as a topic in current HCI research. Through a series of experiments, we take a step toward analyzing the active role of human memory in con...
We describe studies of preferences about information sharing aimed at identifying fundamental concerns with and at understanding how people might abstract the details of sharing i...
This workshop aims to gather researchers in the field of user interface design tools to identify important themes for the next decade of research. These tools aid in the design an...
The design of existing mobile phone technology has emphasised the primacy of person-to-person communication for voice, SMS and image-based communication. It may be contrasted with...
Kenton O'Hara, Richard H. R. Harper, Axel Unger, J...
Growing threats to online banking security (e.g. phishing, personal identify fraud) and the personal nature of the data make the balance between security, trust and usability vita...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
This paper focuses on an emerging model for software development in higher education: community source. Community source seeks to blend aspects of both open source and traditional...
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...