Sciweavers

HCI
2009
13 years 6 months ago
Methods for Quantifying Emotion-Related Gait Kinematics
Quantitative models of whole body expressive movement can be developed by combining methods form biomechanics, psychology, and statistics. The purpose of this paper was to use moti...
Elizabeth A. Crane, Melissa Gross, Ed Rothman
HCI
2009
13 years 6 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
HCI
2009
13 years 6 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
HCI
2009
13 years 6 months ago
A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions
During persistent surveillance of a given population in a conflict situation, data management can quickly become unwieldy due to the inundation of low-level information from many, ...
Colleen L. Phillips, Norman D. Geddes, Justin T. S...
HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
13 years 6 months ago
Social Adaptation of ERP Software: Tagging UI Elements
Abstract. In this paper we present a newly designed annotation and collaboration component, which has been prototypically implemented on top of an ERP (Enterprise Resource Planning...
Marcus Nitsche, Martin Christof Kindsmüller, ...
HCI
2009
13 years 6 months ago
User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence
It becomes more difficult to find valuable contents in the Web 2.0 environment since lots of inexperienced users provide many unorganized contents. In the previous researches, peop...
Jeong-Won Cha, Hyun-woo Lee, Yo-Sub Han, Laehyun K...
HCI
2009
13 years 6 months ago
Evaluation of User Reputation on YouTube
In the Web 2.0 era, people not only read web contents but upload, view, share and evaluate all contents on the web. This leads us to introduce a new type of social network that is ...
Yo-Sub Han, Laehyun Kim, Jeong-Won Cha
HCI
2009
13 years 6 months ago
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions
Virtual communities that make use of social network site features blend known applications of virtual communities. These communities can be simultaneously social and commercial, or...
Stefan Haefliger, Philip Reichen, Peter M. Jä...