The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
This paper presents an ongoing study comparing the potential and the quality of the experiences provided by tangible versus traditional interfaces. The study was carried with two ...
Cristina Sylla, Pedro Branco, Clara Coutinho, Mari...
We test a recent claim in an opinion piece (interactions, May/June 2008, pp. 45-47) that publications by HCI researchers have little or no impact. The alleged "phenomenon of ...
We present a novel playground platform that will hopefully help in countering two important issues in children in the developed world: lack of physical activity and lack of social...
Multi-touch interfaces are becoming popular as a new input means for the various applications. In this paper, we suggest a new Korean text entry method using a multi-touch interfa...
We present Waterhouse, a system for sending and receiving cryptographically protected electronic mail ("secure e-mail"). We show how an existing e-mail interface can be ...
Alex P. Lambert, Stephen M. Bezek, Karrie Karahali...
Although usability is the core aspect of the whole HCI research field, it still waits for its economic breakthrough. There are some corporations that are famous for their usable p...
Jan Borchers, Jonathan Diehl, Markus Jordans, Max ...
CubeBrowser is the concept study for a six-display cube with digital screens that makes it possible to browse online databases like flickr. The control of navigation is exclusivel...
This paper describes the goal, design approach and specification, and preliminary use test of a use-aware ambient media called Coralog. Coralog is a widget which detects the durat...