Tracking of rigid and articulated objects is usually addressed within a particle filter framework or by correspondence based gradient descent methods. We combine both methods, suc...
We propose a method to find candidate 2D articulated model configurations by searching for locally optimal configurations under a weak but computationally manageable fitness functi...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additiona...
We propose a new method for human action recognition from video sequences using latent topic models. Video sequences are represented by a novel “bag-of-words” representation, w...
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
Abstract. Learned, activity-specific motion models are useful for human pose and motion estimation. Nevertheless, while the use of activityspecific models simplifies monocular t...
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...